![]() ![]() This is made worse by enemies that turn around suddenly just when you’re about to sneak up on them. If this is for balance reasons then fair enough, but it contributes to stealth feeling more like a “gamble” than a mechanic that rewards skill. Like in the case of the gas-mask enemies with flamethrowers, it has actually become a source of comedy for me how lame fighting them is, but that doesn’t make it okay.įirst of all you can’t sneak attack them unless you have the smoke bolt, and it has to be upgraded. Also the general hitbox of enemies is way wonkier than the first game. Some of the enemies in this game are so cool and interesting and yet badly designed mechanically that it feels like they were just shoehorned in at the last second.
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